Side Effects: Remove fun and chaos using therapy and medicine in this hit card game for 2 to 8 players

Side Effects: Remove fun and chaos using therapy and medicine in this hit card game for 2 to 8 players


Price: $25.00
(as of Apr 14, 2025 06:23:11 UTC – Details)


Use of drugs, individual demons, wild episodes, and more. Side effects are a “tech” card game, where you run to treat all diseases in your psyche with drugs and therapy. You will start with 4 disorder cards and then trying to find (or steal) the right drug card to treat your disorders. but beware! Drug cards will also leave you open to get new disorders from other players! Voice finalist of a 2019 SXSW gamer. In addition to being wicked to play, side effects are a grand piece of art within them – the guild box has 89 beautiful cards and a instruction book. A pleasing gift for someone, it takes only minutes to learn and can play from 2 to 8 (age 14 and above).
Attach strategic fun: Dive into a “card game” that 2-8 players run to treat their psyche using drugs and therapy, making every game a unique challenge. For the age of 14 and play 10-30 minutes.
Easy to learn, challenging for master: With very simple rules, side effects promise an addictive gameplay that is easy for beginners, yet offers deep strategic options for experienced players.
SXSW Award enrolled: You will quickly see why the side effects were the finalists for the Voice Awards of SXSW Gamer.
Dynamic Player Interaction: Start with four disease cards and navigate the risks of treatment vs potential side effects. Use the episode card to influence your fate and for your opponents thrilling twists and turns.
Beautifully prepared with care: Side Effects were created by Z Shams and Ben Broncene, with additional creative support by Kat Thak and Jane Egertua.

Customers say

Customers find this card game fun and darkly humorous, with easy-to-learn rules that feature prescription-style instructions. They appreciate its fast-paced gameplay, high-quality cards, and clever strategy elements, with one customer noting how it puts a light-hearted spin on mental health disorders. The artwork receives positive feedback, and customers consider it well worth the purchase.

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